#include "..\graphics\Window.h"
#include "..\sound\AudioManager.h"

class Engine 
{
public :
	Engine();
	~Engine();
	void update();
	Window* _window;
	void setPos(float pos);
	void setPause();
	void setRenderWin();
	bool isRunning();
	void Run();

private:
	bool pause;
	bool run;

};